Hope PUBG won't become a money game
"Winner winner, chicken dinner." When you or your team, having landed on a small island together with your competitors, kill all your rivals and become the only survivor, that phrase will pop up along with the victory sign.
PlayerUnknown's Battlegrounds, a video game created by South Korean company Bluehole, has sold more than 20 million copies across the world since landing in cyberspace in March, with Chinese players accounting for at least 40 percent of the sales. Besides, the game was named the best PC Game of the Year, based on public voting, at the 35th Golden Joystick Awards ceremony in the United Kingdom on Nov 18. And according to steampowered.com, a website specializing in game downloads, the number of PUBG players online reached 2,016,498 on Oct 11, a world record.
On Wednesday, domestic internet giant Tencent announced on its official micro blog that it had become the exclusive agent for PlayerUnknown's Battlegrounds in China. Given the game's popularity in China, a PUBG agency in the country is good news for Chinese players, not least because the latter will get their own domestic servers.