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In video games, spectating is new form of advertising

By Associated Press In Los Angeles | China Daily | Updated: 2016-07-15 08:27

The rise of online audiences watching video gamers stream themselves playing isn't simply a new form of entertainment seen by millions. It's also driving video game sales, and drawing the attention of federal regulators.

A study released Wednesday by live streaming company Twitch attributed 25 percent of sales of releases like the fighting simulator Punch Club and the kill-or-be-killed multiplayer game The Culling to those games being played on Twitch. The study found that viewers were more likely to buy a game within 24 hours of watching a stream of the game in action.

"There's a clear relationship between viewing and purchasing behavior," said Twitch data scientist Danny Hernandez, who studied users who connected their Twitch account to online game retailer Steam for increased social interaction.

In video games, spectating is new form of advertising

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