"The United Nations in Esports" IESF debuts in China, WEC heats up for Esports Olympics


It is worth mentioning that IESF has been actively promoting the popularity of esports on a global scale. Through cooperation with educational institutions and community organizations, IESF has carried out a series of esports education and training programs, cultivating a large number of esports talents. These talents have not only achieved remarkable results in their professional fields but also played a positive role in promoting the popularity and development of esports.
As a key project of IESF, AEC is held in the Chinese mainland for the first time, which not only marks the first official debut of the international organization in China but also kicks off the "Esports Olympics" organized by the International Olympic Committee in 2025-2026. This event will further promote the development of esports on a global scale and inject new vitality into China's esports industry.
As the official flagship event of IESF, WEC not only represents the highest level of international esports but also a stage for esports players from all countries and regions to show their strength and compete for honor. Since the first competition in 2005, WEC has gone through 16 years, with footprints in more than 10 countries and regions around the world.
In the upcoming AEC, 42 Asian countries and regions have confirmed their participation, covering almost the entire Asia and Oceania region. This figure not only sets a new record for the regional event of WEC but also fully demonstrates the booming development of esports in Asia and Oceania.