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By 中国日报双语新闻 | China Daily | Updated: 2018-12-27 07:41


Hangzhou, Zhejiang province, is a tourism hotspot with scenic lakes, thousand-year-old temples, and now a brand-new e-sports town complex spanning 360,000 square meters (that's the size of about 68 football fields).


The town, operated by the local government, opened its doors to the public on Nov 16. It cost 2 billion yuan($290 million) to build, Fox Sports Asia reported. LGD Gaming, a Chinese e-sports organization that owns several successful teams, and Allied Gaming, which owns a network of e-sports arenas around the world, have a joint office and e-sports venue in the complex.


According to an article on, the city expects the complex to attract more than 10,000 aspiring e-sports professionals and 1 billion yuan in tax revenues. Hangzhou said it plans to build 14 facilities before 2022 and will invest up to 15.45 billion yuan to do so. These new projects will include a theme park, an e-sports academy, an e-sports-themed hotel, and even a hospital specializing in treating players.


The complex is the first of its kind to open in China. It will not be the last. Tencent is building a venue in the city of Wuhu, Anhui province. That development will have an e-sports university and an e-sports theme park, among other facilities. Earlier this year, Taicang, Jiangsu province, announced plans to open an e-sports town.


Hangzhou has an edge on the global competition. The city will play host to the next Asian Games in 2022, where e-sports are expected to be an official medal event (in 2018, it was a demonstration sport). A Forbes report estimates that e-sports industry revenues could be$1.65 billion by 2021 worldwide, and China alone is estimated to drive 18 percent of total e-sports revenues in 2018. With its investments, Hangzhou is getting ahead in the game.


Financial Times reported the rise of e-sports in China has been even more dramatic than elsewhere. Nevertheless, money has poured into Chinese e-sports, and the country now has a pivotal influence in the global market.


The main winners from e-sports have been game developers, for whom China is their biggest market, according to consultancy Niko Partners.


China is home to more than a dozen professional e-sports teams. Top players can demand more than 1 million yuan a year in wages, while transfer fees for top players are typically around 1 million yuan to 2 million yuan.


"Wealthy founders realize that it is no longer enough to rely on their own money," said David Ng, EDG's chief executive. "They must introduce investors and find a business model."


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