When you think of the coolest
computer games and new designs and advancements, which countries come to mind?
Japan, South Korea, the United States and the European Union, right?
Not China.
China still lags behind, but industry executives are feeling more optimistic
about the steps that have already been taken, believing that the gap will not
only narrow, but also that Chinese games will one day be included among the
world's elite.
"Chinese computer games are at a low level at the moment," said Deng Shengqi,
a university student and avid gamer. "A couple of the online role-playing games
are OK, but most don't measure up to the foreign competition."
Deng, 21, may be only a college undergraduate, but as a member of the main
consumer group in a market predicted to be worth 7 billion yuan (US$875 million)
this year and 14.3 billion yuan (US$1.8 billion) by 2010, he represents a group
that increasingly matters to Chinese game developers.
"Most are just foreign games translated into Chinese," Deng said during a
break from studying at the University of Shanghai. "Chinese companies buy
licences and profit from the operating rights rather than coming up with new
ideas themselves."
Despite the criticisms by Deng and many others, China is trying to establish
a successful and sustainable games industry to make up for the decades lost to
the world's leaders.
In 2004 the Ministry of Information Industry backed online games as an
important growth industry, saying they would "promote the development of
game-making expertise." It urged schools and colleges to provide training that
could translate to the computer games industry.
One result was the establishment of a string of "game colleges" offering
courses in how to develop computer games.
"We opened in June 2004 and now have around 6,000 students training with us,"
said Jin Yong, who works for Game College in Shanghai, helping administer the
six- to eight-month courses, which cost students around 17,000 yuan (US$2,100)
each.
The game college programme offers three majors: game development, game design
and programming. To graduate, students must pass an "examination" that includes
making two computer or mobile phone games and working on a team to produce a
network game.
Game College President Li Xinke said the school has an 87 per cent placement
rate in the job market, partly due to their relationship with gaming companies
such as Kingsoft Corp Ltd and Shanda Interactive Entertainment. So far, there
have been 2,000 graduates, he said.
But some insiders say schools should be only part of the answer to creating a
home-grown gaming industry.
"The game schools are insufficient as training grounds," Lisa Cosmas Hanson,
managing partner of Niko Partners LLC, a market research firm specializing in
the Chinese videogame industry, said by e-mail. "The most critical way to
provide training to would-be domestic developers is via on-the-job experience."
Even so, Cosmas Hanson is bullish on the possibilities of the domestic market
in coming years. "Within the next 10 years (the game developing market) should
shift as the talent pool of Chinese developers matures and creates great games
from design to launch," she said.
Study is play
One student who hopes to benefit from the Game College certificate is Liu
Taiyu. The 23-year-old has been taking courses for two months and wants a job at
a large gaming company. He said making video games is his lifetime goal, and he
likes "studying by playing."
Liu said his parents didn't like all the video game playing he did as a young
adult. Now, however, "they are fully supportive as I've officially entered the
industry."
But Liu may have a harder time landing a job than he thinks. A spokesman for
Shanda, one of China's biggest game developers, with whom Game College claims to
have close ties, said he knew nothing about the school.
"Our developers come from various backgrounds, including college graduates,
experts recruited from other companies and those we have trained ourselves. But
I haven't heard of the Game College," Zhu Gehui said from Shanda's Shanghai
offices.
"China's computer games industry is growing constantly, with increasing
numbers of players and a dynamic market. It is certainly a lucrative industry in
which to be at the moment, but we believe it is also one with long-term depth."
Claiming second-quarter profits of 133.6 million yuan (US$16.7 million) this
year, Zhu said Shanda's size gives it the ability to compete on a more equal
footing with foreign competitors.
"'Massively multiplayer' online games require a lot of creativity and a lot
of investment; developing a game is just like making a film," he said.
"It's essential that China's game industry does not just rely on translating
foreign games. In the long run, companies that do that cannot be competitive. We
need to develop games from the ground up, that way we create games that are
original and recognizably Chinese in style and culture."
This lack of a clear Chinese computer game identity is a sore spot with the
country's gamers.
Deng, a professed computer games fan for four years since he first saw people
playing Counter Strike at his local Internet caf, dislikes what most mainland
companies have come up with.
"The mainland's games tend to just copy foreign games," he said. "My
favourite game is a role-playing game called Immortal Sword, which is from a
Taiwan company and considered a Chinese classic."
Deng's friend Yang Wei, also 21, wishes there were more computer games that
were recognizably Chinese.
"I do enjoy playing foreign games, but at the moment, we don't have a lot of
choice," he said. "I'd love to see more Chinese-developed games, and I really
support the idea of a Chinese games industry. There are certainly enough fans
here to support it."
Domestic potential
One clear example of the industry's potential was this summer's ChinaJoy
computer games show in Shanghai, attended by far more than 100,000 gamers.
While fans were eager to get a glimpse of the soon-to-be released PlayStation
3, Xbox and Nintendo games, many of the most popular stands were actually those
of home-grown companies plugging their latest online efforts.
"China's games industry is extremely fertile, especially for online gaming,
where China probably has the largest potential market anywhere in the world,"
said Macro Chen of Moliyo Online Media & Entertainment Portal.
At the show, Chen's company launched a game called Dragon, Tiger Gate Online
simultaneously in Hong Kong, Taiwan and the Chinese mainland.
The industry may be alluring to teenagers and recent graduates who have grown
up playing games, but for many computing experts, making computer games is not a
proper job. The higher salaries and better social standing offered by business
rather than leisure-related computer services cause many to turn away from game
development.
"Most of our computing graduates go to work in multinational companies, such
as IBM, Intel and Oracle, working as program developers," said Shi Baile, a
computing professor at Fudan University in Shanghai.
According to Shi, the average starting salary for Fudan's computer graduates
is about 3,000 or 4,000 yuan (US$375-500) per month for those with a bachelors'
degree, 6,000 yuan (US$760) for master's degree holders and 10,000 yuan
(US$1,260) for doctorates.
"Occasionally graduates go on to work in the computer games industry, but not
often," he said. "One of my former students went to work for a big Chinese games
company, but he quit because he didn't like the work he was asked to do."
Shi said he thinks the computer games industry is not a good choice for
graduates. "Although it is lucrative, it also brings about moral issues," he
said. "These games have influenced juveniles a lot, caused them to neglect their
studies, and that could be a big problem for China's educational system."
The government, while pushing for a stronger domestic gaming market, also
seems wary of what the market might create. It has launched high-profile
campaigns against "unhealthy" games and computer game addiction, and fostered
intense media coverage of anti-social behaviour and even suicides supposedly
triggered by playing computer games.
Many young game developers, however, are hoping for the best of both worlds:
a strong domestic market with quality games.
"Developers used to do it for the money," Game College student Peng Chuan
said. "Now we want to make games from our dreams and hopes."
Peng, 20, has been playing video games since he was 6. After getting his
bachelor's degree in business, he decided to go for a gaming certificate so he
could help shape the domestic game industry. His success in this endeavour,
however, will rely mostly on his game-playing peers, like Deng.
"I'd rather see a few really good games come out than lots and lots of bad
ones," Deng said. "I'd rather see companies develop games properly, think them
through and create original ideas rather than just copy what already exists.
That's what China's computer game makers should be doing."