Revenue from China's online
gaming industry reached 6.5 billion yuan (840 million U.S. dollars) in 2006, up
73 percent on a year earlier, and could quadruple by 2011 as Internet access
becomes more widespread, according to market researcher IDC.
gaming revenue in China will grow 30 percent annually to reach 25 billion yuan
(3.2 billion U.S. dollars) by 2011, according to a report issued by IDC at an
online gaming conference in Chengdu, capital of southwest China's Sichuan province on Wednesday.
The rapid growth in online gaming has created opportunities for other
industries like telecom, internet, computer, software and consumer electronics,
which earned 33 billion yuan (4.3 billion U.S. dollars) from online gaming in
Young people between the ages of 18 and 30 account for the majority of the
estimated 31 million people playing games online in China, according to IDC.
Previously, South Korean and Japanese games dominated the market, but
China-made online games held 65 percent of the domestic market in 2006 and had
export revenues of 20 million U.S.dollars last year.
"Perfect World," a game produced by Beijing Wanmeishikong Network Technology Co., has been
successfully exported to Japan, earning two million U.S. dollars in 2006, the
first time a Chinese company has entered the "kingdom of games".
The Information Industry Ministry has included online gaming in the 2006-2010
plan for software and information service development and will support the
healthy development of the industry, said Chen Ying, vice director of the
ministry's electronic information product management department on Wednesday.
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