World Esports Championship Asia Esports Championship and World Esports Industry Development Conference hosts first press conference
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Liu Fumin said in his opening speech that esports, as an emerging sports and cultural phenomenon, has become one of the most popular entertainment ways for young people around the world.
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"It is not only a sports competition, but also a platform for cultural exchange and creative display. The settlement of this event in China is not only the recognition of IESF on China's esports industry development, but also a successful "breakthrough" of China's esports industry globalization," Liu said. "In the past year, seven esports events staged their "official debut" at the Asian Games in Hangzhou. The excellent results of four gold and one bronze not only proved the strong strength of China's esports but also symbolized the booming trend of China's esports industry."